Exceptions to this rule include Lord Raptor/Zabel, whose Night Warriors color is selected with Low Kick, and Huitzil/Phobos, whose color is selected with Medium Punch. Oddly and unlike Vampire Hunter 2, Vampire Savior 2 uses Night Warriors’ ( Vampire Hunter in Japan) default color scheme for its CPU characters (selected in Vampire Savior with High Punch), while Vampire Hunter 2 uses Vampire Savior's Medium Punch color scheme. Donovan's Night Warriors stage "Revenger Rooster" is readded and recolored as well.
Oboro Bishamon is now a playable character through code input on the character select screen. Like Vampire Hunter 2, Shadow receives an addition 5 colors to his pallet and stages share the same recoloring. Marionette allows the player to fight in mirror matches throughout the game. Pre-bosses fights are no longer varied but set so the player must fight Darkstalkers' original boss, Pyron.Īlong side Shadow a new character, Marionette has been added. Character specific boss fights are now replaced with a singular boss fight against Jedah Dohma, with only Jedah himself receiving a unique ending. The primary default color schemes for CPU opponents are now the default color schemes from Night Warriors: Darkstalkers' Revenge, selected by pressing High Punch. Vampire Savior 2 retains most of the cast, as the characters Jon Talbain, Rikuo and Sasquatch were removed from the roster and opening themes in order to incorporate Donovan Baine, Huitzil and Pyron. This was the original title for the international release of the game why it went unused is unknown.Original Darkstalkers 3 compared to Vampire Hunter 2 (middle) and Vampire Savior 2 Compared to Vampire Savior Hacking the high score table to include an entry with character 0B will even display his portrait.Īn unused logo featuring the title "Darkstalkers: Jedah's Damnation" can be seen by setting RAM address FF8089 to 01 and inserting a coin. However, on the character select, high score, and other such screens, a leftover Huitzil palette is associated with this slot. In the finished game, this slot is used by Lord Raptor while his Dark Force ability is activated. It would seem that at some point in development Huitzil resided in character slot 0B. Similar to the lifebar portraits, high score table portraits and names also exist for Huitzil and Anita. It has also been confirmed in another interview in All About Vampire Savior that older Anita was indeed in development as a playable character, but scrapped before the game's release (as was vampire Donovan as eventually seen in the PlayStation 2 Darkstalkers Collection, although no trace of him remains here).
It would seem that Huitzil stuck around longer than the other two, as no references to them remain in the finished game. This became unnecessary due to the active portions of jumping light attacks being shortened to only a fraction of a second in this game as opposed to continuing indefinitely as in the previous two.Ī pair of unused lifebar portraits and associated names exist: one for Huitzil (aka Phobos in the Japanese versions), who is not present in this game, and one for an older version of Anita, who has never been playable at all.Īccording to an interview with producer Noritaka Funamizu in Gamest's Vampire Savior mook, the three characters that were removed in Vampire Savior (Huitzil, Pyron, and Donovan) were actually intended to be in the game earlier in the development process. They allow for a looping motion on the active portion of the attack, similar to the previous two games in the series. He wouldn't become legitimately playable until the next release.Įach of the 5 standard hitspark graphics (light, medium, hard, special, and ES/EX) have an unused frame intended for the beginning of the animation.ĭemitri has one unused frame each for both of his jumping light normal attacks. Normally he is not playable, but setting addresses FF8782 (for player 1) or FF8B82 (for player 2) to 18 will allow the player to select him. By meeting certain requirements during a single player game, the player can face hidden boss Oboro Bishamon.